using UnityEngine;
using System.Collections;

[AddComponentMenu("GK/Sequencer/gkSequencerAction")]
[RequireComponent(typeof(gkSequencerActionEditorView))]
/// \class  gkSequencerAction
/// \brief 	The action
public class gkSequencerAction : MonoBehaviour
{
	/// The Start time
	public float startTime = 0.0f;
	
	/// The End time
	public float endTime = 100.0f;
}